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makeSEA IN THE NEWS

Expanding outreach to all members, entrepreneurs, partners, and professionals in virtual and augmented reality

makeSEA.com, a content management and collaboration platform for mixed reality, has become a member of the VR/AR Association (VRARA). The VRARA is an international industry organization for virtual and augmented reality designed to connect member organizations, encourage research and education, help develop industry best practices, and foster collaboration between solution providers and end-users. The VRARA membership currently consists of 4,000 companies, brands, and schools, plus over 60,000 industry professionals.

“makeSEA is excited to be a member of the VR/AR Association,” said Chris Stavros, CEO and Founder at makeSEA. “As we see accelerated adoption of the use of VR and AR in all segments of business as well as educational institutions, we feel members of the Association will help foster the generation of new ideas and collaboration in the technology. makeSEA is focused on providing easy and economical cross-platform solutions that provide rapid value and measurable benefits through user experiences tied to client content.”

makeSEA developers are currently working on new features for the cross-platform solution. With makeSEA + Catapult you can reduce production and refresh times for mixed reality apps by 10x – 100x as well as reduce implementation time to weeks, providing a publishing and update workflow that has reduced the development and operating costs by more than 80% as compared to traditional production methods.

makeSEA puts the power of sharing and live collaboration in the hands of everyone, any educator, and any business. makeSEA is the fastest way to get your content onto your XR device with no programming requirements and real-time updates. The California based company serves multiple educational institutions, a diverse range of business clientele, and individual creators and designers.

Companies, organizations, and individuals seeking to explore how to use AR and VR technology should contact makeSEA to learn how easy and affordable XR content production can be using makeSEA Content Management & Collaboration Platform.

Bringing live broadcast spatial content production and co-presence to 360-surround livestream event experiences.

makeSEA.com has joined forces with LEVR.tv to make history offering a new sense of reality at live sporting and entertainment events. For the first time ever, users can attend live and prerecorded pay-per-view event experiences in VR and AR devices, along with others as if physically present together at the venue. Attendees experience live content produced by LEVR and delivered to viewers using the LEVR TV app developed by makeSEA and built on-top of the makeSEA Content Management & Collaboration Platform and Catapult app for AR & VR (XR). Users can watch the events live with friends, interact with the general audience and shared content, and move between lounge and 360-degree VRENASM spaces. They view live action events in streaming 360-surround video at up to 8K resolution enhanced with live-produced and interactive spatial content. 

The inaugural broadcast was produced for Celebrity Championship Boxing, broadcast live from the US Virgin Islands, on October 23, 2021. Attendees were able to view the event ringside in surround video, and from the comfort of a swanky VR lounge adorned with multiple screens also streaming the live event, along with friends as if together, who were in different physical locations across the US and abroad. Users who attended used Meta (Oculus) Quest devices as part of their Metaverse experience, offering exceptional experiential quality and resolution. The venue is reusable, and the content replaceable, making disposable, single-use XR applications a thing of the past. The Platform also allows for live content production (injection, triggering, manipulation), and live interaction with the audience using spatial content for VR and AR, and supports virtually unlimited audience sizes with automatic scaling and proximity-based communications with others.

Chris Stavros, CEO at makeSEA stated that, “makeSEA + Catapult is a cross-device Content Management and Collaboration Platform for AR and VR that reduces production and refresh times for mixed reality apps by 10x – 100x. For the LEVR TV app, using makeSEA and Catapult helped reduce implementation time to weeks, providing a publishing and update workflow that has reduced the development and operating costs for LEVR by more than 80% as compared to traditional production methods.”

makeSEA puts the power of sharing and live collaboration in the hands of everyone, any educator, and any business. makeSEA is the fastest way to get your content onto your XR device with no programming requirements and real-time updates. The California based company serves multiple educational institutions, a diverse range of business clientele, and individual creators and designers.  

Companies, organizations, and individuals seeking to explore how to use AR and VR technology should contact makeSEA to learn how easy and affordable XR content production can be using makeSEA Content Management & Collaboration Platform.

VIDEOS

Live Broadcast Spatial Content Production and Collaboration
makeSEA Gives Exhibitors New Options
makeSEA Catapult for Oculus
How to Use makeSEA Catapult to Easily Share
makeSEA + Catapult for Architecture and Construction
Publish Your Digital Twin Scans for Collaboration
XR for Every Discipline using House Example
Publish Your Content to Mixed Reality
Measure Real World and Virtual Objects
Bringing Digital Twins to Life

LATEST FEATURE UPDATES - Catapult Version 3.3

Oculus, Magic Leap (no change), HoloLens (version 3.3.4.0)

  • Fixes issue with exploding assets across device platforms originating from Oculus or HoloLens perspective.
  • Minor usability enhancements.
  • Please be sure your peers update to this version for compatibility when collaborating.

Oculus, Magic Leap (version 3.3a), HoloLens (version 3.3.1.0)

  • Fixes issue with some Guest users connecting with Mic off by default.
  • New improved collaboration security and performance.
  • !! Please be sure your peers update to this version for compatibility when collaborating.

Oculus (3.2b), Magic Leap (version 3.2.b), HoloLens (version 3.2.71)

New Features (all platforms):

  • Guest Login Support
  • Follow Me (to unlisted spaces)
  • New Experimental Mode: Bookshelf Follow-Me

For HoloLens

  • For QR Code Recognition – launch a Project space by glancing at the QR code on the makeSEA Project Web page (requires permissions)

For Oculus

  • Improved scene navigation “jetpack mode” added: hold down secondary triggers and use thumbsticks to navigate spaces in addition to standard Oculus navigation controls

Oculus, Magic Leap (version 3.3i), HoloLens (version 3.1.h)

  • Added support for PDF, Word, Powerpoint, and Excel documents
  • Added support shared whiteboard, send documents to whiteboard for markup, and whiteboard saving and retrieval

5/12/21 Oculus, Magic Leap

5/19/21 Hololens (Version3.1e)

Fixed login workflow issue for new users who never input incorrect password.

Oculus (Version 3.1d)

  • Fixes issue with some Guest users connecting with Mic off by default.
  • New improved collaboration security and performance.
  • !! Please be sure your peers update to this version for compatibility when collaborating.

Oculus, Magic Leap, HoloLens (version 3.1c)

  • Improved project loading and list caching:
    for faster navigation and loading of large project list sets.
  • Advanced makeScene package APIs added:
    cross platform support for Magic Leap, Hololens, and Oculus
  • Native Control interfaces added for all devices (works in addition to Catapult native controls)

  • Improved autoplay content handling:

    for surround video and makeScene packages
  • Improved keyboard layout and useability
  • Great Features from Past Releases!
    What can you do with makeSEA + Catapult? We have added tons of new Example scenes to help spark your imagination. Go to Examples under the main menu in Catapult for some fabulous demonstrations of what you can do with user generated content from most any 3D authoring source.  Examples include use cases for architecture and construction, education, engineering, consumer branding and marketing, crime scene investigation, support and training, trade shows and events, remote collaboration and co-presence, CAD, 3D repository, Matterport, and LIDAR sourced content, and more. Join with a friend to get the full benefit.  Remember, these Examples are public community spaces:  please, play nice with others.
  • Save your work:

    The layout and placement of assets in the Project collaboration space can be saved by the Master of Ceremonies.  Participants joining or returning to the space can choose to restore the layout to the last saved state for all placed and scaled objects.  This is perfect for staging and dressing any space for others to visit, any time in the future: for education, demonstration and training, creative, or marketing purposes, etc.  An option to periodically auto-save the layout is available in menu under General Settings.  Just upload your content, join Catapult and layout your space, and save it for reuse.  Done!
  • Blow stuff up!

    Objects with multiple layers can now be exploded (expanded into their constituent parts – not a fiery explosion), by using the laser to shoot the “Explode” button displayed above the object:  hold the Trigger to expand, release to stop.  Depending on the source file, individual parts can be manipulated by placing your Control inside the part, pulling and holding the Trigger, and dragging the part; let go of the Trigger to release the object.  Shoot the “Return” button to reset the object to its original state.
  • Labels and Descriptions:
    Assets now display label names and description details.  Asset names are derived from the asset Title, as stored in makeSEA, without the file name extension (e.g., “.glb”).    Clicking on the label will toggle the display of the details for the asset if they exist in the asset’s record in makeSEA.  The sub-part names are displayed when the object is Exploded.  The sub-part names are derived from the name of the part as stored in the asset file, itself.  For example:  if you have an asset with the name “Wind Turbine.glb”, which has sub-parts in the model, the label for the asset will be displayed as “Wind Turbine”.  Clicking on the label will toggle the display of the detailed description for the asset, if it exists.  If the asset has parts embedded, like “propeller” for example, the name of each part will be displayed when the asset is Exploded, and the details will fade away.
  • Livestream Video support is here!
    You can use makeSEA’s Remote Presence workflow and video streaming services along with Catapult spatial collaboration and a 360 surround camera to produce realtime remote co-presence/remote hands support for any location.  DASH (.mpd indexed), and HLS (.mu38 indexed) livestream video in screen and 360 surround format is now supported by adding a Remote Asset to the Project that points to the livestream source and is designated with the string “livestream”or “livestream_360″ or    livestream_autoplay_360 in the Description field when creating the Remote Asset link.  The option to play the video is listed under the Catapult menu along with any other video assets available in the active Project collaboration space that you are in.  Designating ‘livestream_autoplay_360” in the Remote Asset Description will cause the livestream surround video to begin playing automatically when a user joins the space.
  • 360 surround video auto-play is now supported

    The first listed video for any project ending in “_autoplay_360.mp4” will automatically play when a user joins the project collaboration space.  This is great for setting a mood, giving the participants context, or as ambient content for mood or effect.
  • Support for collaborative measuring added

    Look for the tape measure tool icon under General Settings.  Select the icon with the laser and pull the trigger to place a tape measure in the collaboration space.  The tape can be moved by grabbing the center of the tape tool, or by moving the end points by placing your Control inside the ball at either end, holding the Control Trigger, and dragging.  Release the Trigger to place each end point at each end of the desired location to measure.  The endpoints can also be manipulated by looking at them and using the Control Pad gestures to move the endpoint from a distance.  The length of the tape is indicated above the line towards the center.  It can also be used as a trajectory marker.  You can use multiple tape measures.  All participants see the tape measure and resulting measurement.
  • Bug Fixes:

    This release fixes a bug where screen-based video cannot be deleted from a scene because the “X” is missing from the screen corner.
  • This release includes numerous minor improvements to performance, stability and usability.

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